In my youth I was always a great fan of Wargames Illustrated enjoying the pictures as much as the articles. Having supplied some pictures for a Cold War article in this months issue which takes as its theme the concept of "What If" games they kindly sent me a copy.
This months issue builds to an extent on Issue 324s Cold War theme but with a slightly different take hopefully this will be but part of an increased level of coverage of the post war modern period generally and more specificaly the Cold War. Cold War as a period has been slowly gaining in popularity in both 15mm and 20mm with an expanding range of figures and models from a range of manufacturers and a widening range of rules suitable for gaming the period including such titles as Force on Force, Fist Full of Tows (2 or 3), Battlegroup and Cold War Commander amongst others, these provide focus across the scales from the more traditional Modern gaming scale of 6mm to 15mm, 20mm and 28mm.
The imminent entry of Flames of War into the 15mm Cold War Gameing arena with it's Team Yankee rule set and a developing line of miniatures is inevitably driving an increased amount of interest in the period and with new sets of rules in the pipeline from TFL, Iron Fist publications and Third Generation Warfare the heat is seriously being turned up on the Cold War. The Flames of War gang have already published a range of images on their impending offerings covered on the Breakthrough Assault Blog and the release rate from other 15mm manufacturers seems to be cranking up to meet the inevitable demand.
This months WI issue contains three articles focused on Cold War Conflict two fitting in with the "What If" theme and one on the design of the Third Generation Warfare rule set by Nick Ayres that underpined the Leicester Phat Cats Salute demonstration and is accompanied by some pics of that game.
The other two articles are focused on the magazines What If theme one looks at Soviet Regimental Cold War Tactics the other is an excellent look at Opperation Mikado the proposed SAS raid onto the Argentinian Mainland in the flaklands war.
The Cold War article penned by Jeremy Richardson has a focus on the Advanced Guard, and scenario development from that as well as covering the sequencing of assault river crossings and Air Assault. It talks through the Joy of 3mm gaming and takes a look at Cold War Commanders mechanisms for simulating the friction of war (one of the great features in that set of rules). It closes around a look at model availability from 3mm - 20mm and approaches to dealing with the larger scales all up an eminiently readible and useful article with some great eye candy.
The second article is written by Roger Gerrish with contributions on the modelling front by Phil Lewis. The article covers in a degree of detail the historical background to the proposed SAS raid on mainland Argentina during the Falklands war, the historical content being quite fascinating of itself. It then looks at scenario development and forces for both sides for a series of Force on Force games looking at differnt aspects of the plan and rounds out with a look at terrain and creating the Pink Panthers or Green Hornets of the SAS all up a very enjoyable read.
The ideas from this article will readily translate to a few central front games I am contemplating as I have recently been looking at strategic Desant operations including Spetznaz deployments and airfield siezures in Northern Germany to which many of the ideas presented by Roger readily map. I might need to swap the Herc for an AN 24 and the Green Hornet landrovers for some Lu-947 weapon carriers, however the concepts presented for terrain and scenario generation would work well in creating a series of skirmish games around the initial airfield seizure befor I air land the air mechanised VDV regiment and conduct some subsequent operations, which is more the scale I like to play at.